Texture: Difference between revisions
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[[Category:Glossary]][[Category:Material System]] | [[Category:Glossary]][[Category:Material System]] | ||
A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]]. Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]]. | A '''texture''' is an image used to comprise a [[:Category:Material System|material]] in the [[Source Engine]]. Textures are generally created as [[TGA]] files, and then converted to [[VTF]] format for reference by the game and [[VMF]]. | ||
[[Shader_Types_and_Parameters|Shaders]] can be applied to the [[Texture]] using [[:Category:Material System|material]]s. | |||
{| style="text-align:center;" | {| style="text-align:center;" | ||
! Valid Dimension | ! Valid Dimension |