Fix Missing Player Animations: Difference between revisions
(Created page with 'This article only applies to the latest HL2DM OB SDK (06/15/2009). By default, the 06/15/2009 Source SDK update includes source code that makes several calls to swimming animati…') |
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'''multiplayer_animstate.cpp''' | '''multiplayer_animstate.cpp''' | ||
''bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity )'' | ''bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity )'' | ||
Revision as of 08:28, 1 August 2009
This article only applies to the latest HL2DM OB SDK (06/15/2009).
By default, the 06/15/2009 Source SDK update includes source code that makes several calls to swimming animations that do not yet exist with the current HL2DM player animations. As a result, whenever water goes up to a player's waist, the player enters the famous "T-pose" or "Jesus pose".
The Fix
Here's how to fix this issue:
multiplayer_animstate.cpp
bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity )
Change:
idealActivity = ACT_MP_SWIM;
...to...
idealActivity = ACT_MP_RUN;
Now whenever water goes up to a player's waist, the code will call for the HL2DM run animation, which is a good alternative because it already exists in the current HL2DM player animations and makes the player look as though they are actually swimming and wading though the water.