Npc portal turret floor: Difference between revisions
Jump to navigation
Jump to search
Bug:The Enable/Disable inputs have no effect while the turret is knocked over. [todo tested in ?]
Bug:The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets. [todo tested in ?]
TomEdwards (talk | contribs) No edit summary |
TomEdwards (talk | contribs) mNo edit summary |
||
Line 5: | Line 5: | ||
==Keyvalues== | ==Keyvalues== | ||
; | ; Damage pushes player <code><[[bool]]></code> | ||
: Being hit by this turret will push the player back. | : Being hit by this turret will push the player back. | ||
{{KV npc_turret_floor}} | {{KV npc_turret_floor}} |
Revision as of 09:58, 21 July 2009
Template:Portal point It is a freestanding Aperture Science turret. Template:Wrongtitle
Keyvalues
- Damage pushes player
<bool>
- Being hit by this turret will push the player back.
- Skin Number (SkinNumber) <integer>
- Which skin to use for this turret. Set to 0 to select randomly.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Autostart : [32]
- Unknown. Possibly deprecated.
- Start Inactive : [64]
- Causes this turret to start deactivated
- Fast Retire : [128]
- Makes this turret return to its dormant state faster after losing a target
- Out of Ammo : [256]
- Makes this turret unable to shoot at acquired targets
- Citizen modified (Friendly) : [512] (in all games since
)
- This turret will be allied with the player and use a special skin
Inputs
FireBullet <targetname>
- Causes the turret to instantly fire at the specified entity.
- Enable
- Disable
- Toggle
- Active/deactivate the turret's mechanisms.

- DepleteAmmo
- RestoreAmmo
- Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.

- SelfDestruct (in all games since
)
- Emit a warning then self-destruct in a small explosion.
Outputs
- OnDeploy
- OnRetire
- Turret has become active and dangerous or inactive and harmless.
- OnTipped
- Turret has been tipped over and is inactive.
- OnPhysGunPickup
- OnPhysGunDrop
- Picked up/released by Gravity Gun or +use.
See Also
- npc_rocket_turret
- npc_turret_floor (HL2 equivalent)