Source SDK Release Notes: Difference between revisions
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== Source SDK Update 06/15/2009 == | == Source SDK Update 06/15/2009 == | ||
==SDK Content== | == SDK Content == | ||
*Added source files for ten shipping TF2 maps: | *Added source files for ten shipping TF2 maps: | ||
arena_lumberyard | arena_lumberyard | ||
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tc_hydro | tc_hydro | ||
==SDK Tools== | == SDK Tools == | ||
*Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile | *Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile | ||
*Fixed an issue in studiomdl pertaining to $shadowlod | *Fixed an issue in studiomdl pertaining to $shadowlod | ||
==Hammer== | == Hammer == | ||
*The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software. | *The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software. | ||
*Added additional auto visgroups for sprites and cubemaps | *Added additional auto visgroups for sprites and cubemaps | ||
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*Added a stop button to sound previews | *Added a stop button to sound previews | ||
==SDK Launcher== | == SDK Launcher == | ||
*Added the ability to edit game configurations with vconfig | *Added the ability to edit game configurations with vconfig | ||
==Source | == Source code == | ||
*Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc. | *Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc. | ||
*Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths. | *Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths. | ||
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*Fixed a number of issues which caused the server to not compile in linux. | *Fixed a number of issues which caused the server to not compile in linux. | ||
==Multiplayer | == Multiplayer source code == | ||
*Players animate with the new animation system that came along with TF2. | *Players animate with the new animation system that came along with TF2. | ||
*Fixed third person animations and all effects | *Fixed third person animations and all effects | ||
Line 43: | Line 43: | ||
*Fixed a number of other bugs / asserts. | *Fixed a number of other bugs / asserts. | ||
==Singleplayer | == Singleplayer source code == | ||
*Fixed a number of issues preventing the source from functioning correctly | *Fixed a number of issues preventing the source from functioning correctly | ||
*Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy. | *Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy. | ||
== Previous | == Known issues == | ||
* | * See [[Source SDK Known Issues]] for a list of existing issues with this release. | ||
== Previous releases == | |||
* See the [[Source SDK release notes archive]] for information on previous releases. | |||
{{otherlang:en}} | {{otherlang:en}} |
Revision as of 14:17, 20 July 2009
Source SDK Update 06/15/2009
SDK Content
- Added source files for ten shipping TF2 maps:
arena_lumberyard arena_ravine cp_badlands cp_dustbowl cp_granary cp_gravelpit ctf_2fort pl_badwater pl_goldrush tc_hydro
SDK Tools
- Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
- Fixed an issue in studiomdl pertaining to $shadowlod
Hammer
- The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
- Added additional auto visgroups for sprites and cubemaps
- Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
- Model browser is now created once per session
- Displacement brush dial now has greater range
- Added a stop button to sound previews
SDK Launcher
- Added the ability to edit game configurations with vconfig
Source code
- Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
- Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
- Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this.
- All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose.
- Fixed a number of issues which caused the server to not compile in linux.
Multiplayer source code
- Players animate with the new animation system that came along with TF2.
- Fixed third person animations and all effects
- Fixed SLAM issues
- Fixed Use of UTIL_GetLocalPlayer on the server in various locations
- Fixed a number of other bugs / asserts.
Singleplayer source code
- Fixed a number of issues preventing the source from functioning correctly
- Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.
Known issues
- See Source SDK Known Issues for a list of existing issues with this release.
Previous releases
- See the Source SDK release notes archive for information on previous releases.