Env hudhint: Difference between revisions
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Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "Hint Text (localized)".
Fitzroy doll (talk | contribs) (Undo revision 121228 by Craziestdan (Talk) The text displayed in Hammer's SmartEdit mode is not always the same as the actual keyvalue.) |
Fitzroy doll (talk | contribs) m (Switching entry keyvalues to SmartEdit text from actual keyvalue.) |
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An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command. | An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command. | ||
{{warning|If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then [[Hammer]] will become confused the next time that [[VMF]] is loaded, and freeze during the process! See [[Keyvalue]] '''" | {{warning|If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then [[Hammer]] will become confused the next time that [[VMF]] is loaded, and freeze during the process! See [[Keyvalue]] '''"Hint Text (localized)"'''.}} | ||
== Availability == | == Availability == | ||
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== Keyvalues == | == Keyvalues == | ||
*{{KV Targetname}} | *{{KV Targetname}} | ||
*''' | *'''Hint Text (localized)''' | ||
:<string> This should be set to match the desired HUD hint entry in the <code>hl2\resource\[[valve_english.txt]]</code> file packed within the <code>Steam/SteamApps/source engine.gcf</code> file or its localized equivalent | :<string> This should be set to match the desired HUD hint entry in the <code>hl2\resource\[[valve_english.txt]]</code> file packed within the <code>Steam/SteamApps/source engine.gcf</code> file or its localized equivalent. | ||
== Inputs == | == Inputs == |
Revision as of 03:42, 20 July 2009
Template:Wrongtitle Template:Base point
Entity description
An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.

Availability
Template:In game Template:Game-base In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Hint Text (localized)
- <string> This should be set to match the desired HUD hint entry in the
hl2\resource\valve_english.txt
file packed within theSteam/SteamApps/source engine.gcf
file or its localized equivalent.
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint (in all games since
)
- Hides the hint message.
Outputs
See also
- env_message - A similar entity that displays other predefined messages on the screen.