Env hudhint: Difference between revisions

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(Undo revision 121208 by Craziestdan (Talk) It exists.)
(→‎Keyvalues: it does exist, just named wrong!)
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== Keyvalues ==
== Keyvalues ==
*{{KV Targetname}}
*{{KV Targetname}}
*'''message'''
*'''Hint Text (localized)'''
:<string> This should be set to match the desired HUD hint entry in the <code>hl2\resource\[[valve_english.txt]]</code> file packed within the <code>Steam/SteamApps/source engine.gcf</code> file or its localized equivalent.
:<string> This should be set to match the desired HUD hint entry in the <code>hl2\resource\[[valve_english.txt]]</code> file packed within the <code>Steam/SteamApps/source engine.gcf</code> file or its localized equivalent.



Revision as of 07:49, 11 July 2009

Template:Wrongtitle Template:Base point

Entity description

An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.

Warning.pngWarning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".

Availability

Template:In game Template:Game-base In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Hint Text (localized)
<string> This should be set to match the desired HUD hint entry in the hl2\resource\valve_english.txt file packed within the Steam/SteamApps/source engine.gcf file or its localized equivalent.

Inputs

  • ShowHudHint
Shows the hint message.
  • HideHudHint (in all games since Half-Life 2: Episode One)
Hides the hint message.

Outputs

See also

  • env_message - A similar entity that displays other predefined messages on the screen.