Env hudhint: Difference between revisions

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An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.
An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.


{{warning|If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then [[Hammer]] will become confused the next time that [[VMF]] is loaded, and freeze during the process!
{{warning|If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then [[Hammer]] will become confused the next time that [[VMF]] is loaded, and freeze during the process!}}


== Availability ==
== Availability ==

Revision as of 18:53, 10 July 2009

Template:Wrongtitle Template:Base point

Entity description

An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.

Warning.pngWarning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process!

Availability

Template:In game Template:Game-base In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

  • ShowHudHint
Shows the hint message.
  • HideHudHint (in all games since Half-Life 2: Episode One)
Hides the hint message.

Outputs

See also

  • env_message - A similar entity that displays other predefined messages on the screen.