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TomEdwards (talk | contribs) (length is 1, not ordinates) |
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* A '''normal''' is a [[float]] value between 0 and 1 that often represents a percentage. | * A '''normal''' is a [[float]] value between 0 and 1 that often represents a percentage. | ||
* A '''normalised [[vector]]''' is one | * A '''normalised [[vector]]''' is one with a length of 1. | ||
* '''[[Normal mapping]]''' is technique in which the 3D facing of [[texel]]s is represented by three normal values (one per [[RGB|color channel]]). | * '''[[Normal mapping]]''' is technique in which the 3D facing of [[texel]]s is represented by three normal values (one per [[RGB|color channel]]). | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 03:47, 7 June 2009
- A normal is a float value between 0 and 1 that often represents a percentage.
- A normalised vector is one with a length of 1.
- Normal mapping is technique in which the 3D facing of texels is represented by three normal values (one per color channel).