Info game event proxy: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
m (Robot: fixing template case.) |
EvolvedAnt (talk | contribs) No edit summary |
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* {{KV Targetname}} | * {{KV Targetname}} | ||
* '''range''' | * '''range''' | ||
:< | :<float> How near the player must be (in feet) to determine visibility. | ||
* '''event_name''' | * '''event_name''' | ||
:<string> Name of the event. | :<string> Name of the event. | ||
Line 13: | Line 13: | ||
== Inputs == | == Inputs == | ||
* '''GenerateGameEvent''' | * '''GenerateGameEvent''' | ||
: Generate my game event. (This entity is sent as the SUBJECT) | |||
== Flags == | == Flags == |
Revision as of 22:04, 28 May 2009

Entity Description
Triggers a game event (for example show a hint) in Left 4 Dead.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- range
- <float> How near the player must be (in feet) to determine visibility.
- event_name
- <string> Name of the event.
Inputs
- GenerateGameEvent
- Generate my game event. (This entity is sent as the SUBJECT)
Flags
- 1: ?