Func clip vphysics: Difference between revisions
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m (Robot: fixing template case.) |
m (Seems to block things (stickies/pipes) in TF2 now?) |
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==Availability== | ==Availability== | ||
{{in game|brush}} {{game-base}} In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp | {{in game|brush}} {{game-base}} In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 11:22, 18 May 2009
Template:Wrongtitle Template:Base brush
Entity Description
A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.
Availability
Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.