Func clip vphysics: Difference between revisions

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m (Robot: fixing template case.)
m (Seems to block things (stickies/pipes) in TF2 now?)
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==Availability==
==Availability==
{{in game|brush}} {{game-base}} In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. Although available, this entity does not work in [[TF2|Team Fortress 2]].
{{in game|brush}} {{game-base}} In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp.


==Keyvalues==
==Keyvalues==

Revision as of 11:22, 18 May 2009

Template:Wrongtitle Template:Base brush

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Availability

Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • filtername
<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs