Half-Life 2: Lost Coast: Difference between revisions

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{{game release|appid=340}}
{{game release|appid=340}}
{{packages|list=* [[Package: Half-Life 2: Episode One]]
{{packages|list=* [[Package: Half-Life 2: Episode One|Half-Life 2: Episode One]]
* [[Package: Half-Life 2]]
* [[Package: Half-Life 2|Half-Life 2]]
* [[Package: Source Premier Pack]]
<!--* [[Package: Source Premier Pack|Source Premier Pack]]-->
* [[Package: Valve Complete Pack]]}}
* [[Package: The Orange Box|The Orange Box]]
* [[Package: Valve Complete Pack|Valve Complete Pack]]}}


Originally planned as a section of the [[Highway 17]] chapter of [[Half-Life 2]], '''Lost Coast''' is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the [[Source Engine]]. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. [[Half-Life 2: Lost Coast]] is available for free to all owners of [[Half-Life 2]].
Originally planned as a section of the [[Highway 17]] chapter of [[Half-Life 2]], '''Lost Coast''' is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the [[Source Engine]]. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. [[Half-Life 2: Lost Coast]] is available for free to all owners of [[Half-Life 2]].

Revision as of 05:10, 6 May 2009

Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References

Demonstration

Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available here that shows the highlights of HDR.