Talk:Point hurt: Difference between revisions
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--[[User:Cooldude95|Younes Z. Statoua (Cooldude)]] 13:12, 5 May 2009 (UTC) | --[[User:Cooldude95|Younes Z. Statoua (Cooldude)]] 13:12, 5 May 2009 (UTC) | ||
:Because there's no filter field in the entity, I'd say this is not something you can do. I might be wrong however. There's also plenty of other ways to do this, with [[trigger_hurt]] for example or just by preventing players from one team to enter the opposing team spawnplace with [[func_team_wall]], just like in TF2's official maps. --[[User:NykO18|NykO18]] 18:03, 5 May 2009 (UTC) | :Because there's no filter field in the entity, I'd say this is not something you can do. I might be wrong however. There's also plenty of other ways to do this, with [[trigger_hurt]] for example or just by preventing players from one team to enter the opposing team spawnplace with [[func_team_wall]], just like in TF2's official maps. --[[User:NykO18|NykO18]] 18:03, 5 May 2009 (UTC) | ||
:Ok. By the way, thanks. :-) | |||
--[[User:Cooldude95|Younes Z. Statoua (Cooldude)]] 20:19, 5 May 2009 (UTC) |
Revision as of 13:19, 5 May 2009
I need some help controlling leaks from this entity!!! I have added an autodestruct system in the basement in the dm_sniper map, but because of the leaks caused by point_hurt being spherical, I have to have about 20 point_hurts!!!! If anyone can help, it would be greatly appreciated.
- Use trigger_hurt instead. --TomEdwards 05:42, 23 Oct 2007 (PDT)
Preventing spawnkilling in TF2 map with Point_Hurt
Hello. Im new here at the community. :) I have one question regarding the Point_Hurt entity. Im making maps for Team Fortress 2, and im working on a "Anti Spawn Killing System". That means, if a Blu player is going to the Red teams spawnzone, he dies. By the way, heres my question: How do i make a Point_Hurt entity that only hurts a player from a specific team? Please help :-) --Younes Z. Statoua (Cooldude) 13:12, 5 May 2009 (UTC)
- Because there's no filter field in the entity, I'd say this is not something you can do. I might be wrong however. There's also plenty of other ways to do this, with trigger_hurt for example or just by preventing players from one team to enter the opposing team spawnplace with func_team_wall, just like in TF2's official maps. --NykO18 18:03, 5 May 2009 (UTC)
- Ok. By the way, thanks. :-)
--Younes Z. Statoua (Cooldude) 20:19, 5 May 2009 (UTC)