Talk:VIS optimization: Difference between revisions
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I can't find anything on <del>iD Tech</del> the Quake engine(s) and visleaves. Are they actually Valve's invention? --[[user:TomEdwards|TomEdwards]] 18:53, 25 April 2009 (UTC) | I can't find anything on <del>iD Tech</del> the Quake engine(s) and visleaves. Are they actually Valve's invention? --[[user:TomEdwards|TomEdwards]] 18:53, 25 April 2009 (UTC) | ||
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: I'm not sure myself. I did run across several detailed docs and tech publications a while back [http://www.gamers.org/dEngine/quake/ here] when I was looking around the QuArK forums, I haven't looked through them myself. There's also [http://www.idsoftware.com/business/technology/ id's Licensing page]. If all else fails, you could try emailing someone at [http://www.valvesoftware.com/people.html Valve] or [http://www.iddevnet.com/doom3/contact.php id] for specifics. --[[User:Brandished|brandished]] 19:57, 25 April 2009 (UTC) |
Revision as of 17:42, 26 April 2009
Sweet Job on this Tom.--Gear 19:12, 16 Sep 2008 (PDT)
Quake and visleaves
I can't find anything on iD Tech the Quake engine(s) and visleaves. Are they actually Valve's invention? --TomEdwards 18:53, 25 April 2009 (UTC)
- I'm not sure myself. I did run across several detailed docs and tech publications a while back here when I was looking around the QuArK forums, I haven't looked through them myself. There's also id's Licensing page. If all else fails, you could try emailing someone at Valve or id for specifics. --brandished 19:57, 25 April 2009 (UTC)