Talk:FixVTF: Difference between revisions
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== 1024x1024 == | |||
I recall quite a few textures in HL2 which the dimensions 1024x1024, for instance the cliffs in the coast chapters, why does this article state that the Episode One engine doesn't support 1024x1024 textures when it clearly does? --[[User:Sortie|Sortie]] 22:59, 9 April 2009 (UTC) | |||
== Link? == | |||
Does anyone have the link to the Fixbsp program?--[[User:MrTwoVideoCards|Gear]] 12:05, 3 Oct 2007 (PDT) | Does anyone have the link to the Fixbsp program?--[[User:MrTwoVideoCards|Gear]] 12:05, 3 Oct 2007 (PDT) | ||
: http://www.flamehaus.com/snakez/fixbsp.zip -[[User:Snakez|Snakez]] | : http://www.flamehaus.com/snakez/fixbsp.zip -[[User:Snakez|Snakez]] |
Revision as of 15:59, 9 April 2009
1024x1024
I recall quite a few textures in HL2 which the dimensions 1024x1024, for instance the cliffs in the coast chapters, why does this article state that the Episode One engine doesn't support 1024x1024 textures when it clearly does? --Sortie 22:59, 9 April 2009 (UTC)
Link?
Does anyone have the link to the Fixbsp program?--Gear 12:05, 3 Oct 2007 (PDT)
Author
Any clue as to who actually wrote this program, is he a user here? --Tourorist 12:22, 3 Oct 2007 (PDT)
- I think Snakez From HL2world wrote it. --Frostbite 12:56, 3 Oct 2007 (PDT)
- This answers my first question :] --Tourorist 02:59, 4 Oct 2007 (PDT)
mdlconv
Friend wrote me a model conversion program, it simply changes the header to IDST, So yeah, can't release it, but all you need todo to convert models for viewing use is change the model header (with hex editor or whatever) to "IDST," --Frostbite 12:56, 3 Oct 2007 (PDT)