Talk:Team Fortress 2/Docs/Level Design/Flag Based Goal Systems: Difference between revisions
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| [[Image:Io11.png]] || OnMapSpawn || servercommand || Command || tf_flag_caps_per_round 5 || 0 || no | | [[Image:Io11.png]] || OnMapSpawn || servercommand || Command || tf_flag_caps_per_round 5 || 0 || no | ||
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:There might be a setting in the tf_gamerules entity to do this as well. | :There might be a setting in the tf_gamerules entity to do this as well. --[[User:Brandished|brandished]] 05:10, 28 March 2009 (UTC) |
Revision as of 22:10, 27 March 2009
Changing the number of flag captures required for win
Hello all! I was just wondering if it was possible to change the number of flag caps required for a win from three to five, thanks Captain-p0t-n00dle 19:31, 27 March 2009 (UTC)
- I know this is possible using a point_servercommand, although server admins might not like it. Sending it something like this would work:
My Output Target Entity Target Input Parameter Delay Only Once OnMapSpawn servercommand Command tf_flag_caps_per_round 5 0 no
- There might be a setting in the tf_gamerules entity to do this as well. --brandished 05:10, 28 March 2009 (UTC)