Particle Editor: Difference between revisions
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== General knowledge == | == General knowledge == | ||
* To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right. | '''Note: Valve has broken the editors for both TF2 and HL2:EP2. Currently, the particle editor can only be launched through Portal. | ||
''' | |||
* To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right. | |||
* To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>" | * To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>" | ||
* A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start" | * A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start" |
Revision as of 08:44, 6 March 2009
Particle Editing Tool
General knowledge
Note: Valve has broken the editors for both TF2 and HL2:EP2. Currently, the particle editor can only be launched through Portal.
- To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.
- To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"
- A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"