Particle Editor: Difference between revisions

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== General knowledge ==
== General knowledge ==


* To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.
'''Note: Valve has broken the editors for both TF2 and HL2:EP2. Currently, the particle editor can only be launched through Portal.
'''
* To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.  


* To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"
* To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"


* A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"
* A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"

Revision as of 08:44, 6 March 2009

Particle Editing Tool

General knowledge

Note: Valve has broken the editors for both TF2 and HL2:EP2. Currently, the particle editor can only be launched through Portal.

  • To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.
  • To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"
  • A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"