Tkellaway/PierPressure: Difference between revisions
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* Chapters: 5 | * Chapters: 5 | ||
* Status: | * Status: | ||
:* '''Chapter 1, Farmland''' - Planning: 025% - Construction: | :* '''Chapter 1, Farmland''' - Planning: 025% - Construction: 012% - Entities: 010% - Beautification: 005% | ||
:* '''Chapter 2, Bungalows''' - Planning: 005% - Construction: 000% - Entities: 000% - Beautification: 000% | :* '''Chapter 2, Bungalows''' - Planning: 005% - Construction: 000% - Entities: 000% - Beautification: 000% | ||
:* '''Chapter 3, Cliffs''' - Planning: 005% - Construction: 000% - Entities: 000% - Beautification: 000% | :* '''Chapter 3, Cliffs''' - Planning: 005% - Construction: 000% - Entities: 000% - Beautification: 000% |
Revision as of 15:39, 15 February 2009
Current Project
Project Status
- Name: Pier Pressure
- Type: Undecided
- Chapters: 5
- Status:
- Chapter 1, Farmland - Planning: 025% - Construction: 012% - Entities: 010% - Beautification: 005%
- Chapter 2, Bungalows - Planning: 005% - Construction: 000% - Entities: 000% - Beautification: 000%
- Chapter 3, Cliffs - Planning: 005% - Construction: 000% - Entities: 000% - Beautification: 000%
- Chapter 4, Beach - Planning: 005% - Construction: 005% - Entities: 000% - Beautification: 000%
- Chapter 5, Pier - Planning: 070% - Construction: 060% - Entities: 050% - Beautification: 040%
Project Blog
February 15, 2009 Here is that 'barricaded up' bridge. It may look safe, but features an entry point for zombies at both sides.
February 14, 2009
I've had this idea for a while, but decided to start a blog today. Hopefuly this map will get finished by me at some point.
I wanted to set a l4d map in an British setting, but couldn't think of anywhere exciting. Then came the news on the television that Western Supermare pier had burnt down. Obviously, I can't remodel the cars to be right-hand drive and I can't change the game characters to be British, but that doesn't matter. Here is the general layout:
- Chapter1: Make your way out from under a bridge that has been barricaded up into a rickety shelter. From there, proceed through the countryide, across fields and finaly through a back-garden, into a bungalow saferoom
- Chapter2: Survivors move out from the Bungalow, though the zombie-ridden streets. This will be a maze of gardens and road-crossings, ending up at a car-park near the cliff edge. The ending of this chapter has not yet been planned.
- Chapter3: Now, survivors move along the cliff-edge, facing more fields and roads to cross. A crescendo event set in a lighthouse has been planned for this chapter - similar to the church crescendo event. This chapter will probably end inside a building, on a main road near the beach.
- Chapter4: To get past the beach, to the pier, survivors leave the building and move down the street. Proceeding down some stairs to the beach, the survivors face a long march to the pier - just on the horizon. This part of the map will require some major Beautification. The map ends when survivors pile up the stairs and into the pier entrance area.
- Chapter5: Starting in a caged entrance area of the pier, survivors must move down the to the large building at the end. This was going to be an amusment arcade type building, but a lack of models will make this difficult. Instead, the pier will be on fire, and will also require some major beautification and detail. Survivors then call for a boat, and hold off the waves of zombies as a miniature lighthouse at the end of the pier flashes.