Tkellaway/PierPressure: Difference between revisions
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* Chapter5: Starting in a caged entrance area of the pier, survivors must move down the to the large building at the end. This was going to be an amusment arcade type building, but a lack of models will make this difficult. Instead, the pier will be on fire, and will also require some major beautification and detail. Survivors then call for a boat, and hold off the waves of zombies as a miniature lighthouse at the end of the pier flashes. | * Chapter5: Starting in a caged entrance area of the pier, survivors must move down the to the large building at the end. This was going to be an amusment arcade type building, but a lack of models will make this difficult. Instead, the pier will be on fire, and will also require some major beautification and detail. Survivors then call for a boat, and hold off the waves of zombies as a miniature lighthouse at the end of the pier flashes. | ||
[[Image:Pierpressure1.png|400px|left|thumb]] | |||
[[Image:Pierpressure1.png]] | |||
Revision as of 04:49, 15 February 2009
Current Project
Project Status
- Name: Pier Pressure
- Type: Undecided
- Chapters: 5
- Status:
- Chapter 1, Farmland - Planning: 20% - Construction: 010% - Entities: 010% - Beautification: 000%
- Chapter 2, Bungalows - Planning: 20% - Construction: 000% - Entities: 000% - Beautification: 000%
- Chapter 3, Cliffs - Planning: 20% - Construction: 000% - Entities: 000% - Beautification: 000%
- Chapter 4, Beach - Planning: 20% - Construction: 000% - Entities: 000% - Beautification: 000%
- Chapter 5, Pier - Planning: 70% - Construction: 060% - Entities: 050% - Beautification: 050%
Project Blog
February 14, 2009
I've had this idea for a while, but decided to start a blog today. Hopefuly this map will get finished by me at some point.
I wanted to set a l4d map in an British setting, but couldn't think of anywhere exciting. Then came the news on the television that Western Supermare pier had burnt down. Obviously, I can't remodel the cars to be right-hand drive and I can't change the game characters to be British, but that doesn't matter. Here is the general layout:
- Chapter1: Make your way out from under a bridge that has been barricaded up into a rickety shelter. From there, proceed through the countryide, across fields and finaly through a back-garden, into a bungalow saferoom
- Chapter2: Survivors move out from the Bungalow, though the zombie-ridden streets. This will be a maze of gardens and road-crossings, ending up at a car-park near the cliff edge. The ending of this chapter has not yet been planned.
- Chapter3: Now, survivors move along the cliff-edge, facing more fields and roads to cross. A crescendo event set in a lighthouse has been planned for this chapter - similar to the church crescendo event. This chapter will probably end inside a building, on a main road near the beach.
- Chapter4: To get past the beach, to the pier, survivors leave the building and move down the street. Proceeding down some stairs to the beach, the survivors face a long march to the pier - just on the horizon. This part of the map will require some major Beautification. The map ends when survivors pile up the stairs and into the pier entrance area.
- Chapter5: Starting in a caged entrance area of the pier, survivors must move down the to the large building at the end. This was going to be an amusment arcade type building, but a lack of models will make this difficult. Instead, the pier will be on fire, and will also require some major beautification and detail. Survivors then call for a boat, and hold off the waves of zombies as a miniature lighthouse at the end of the pier flashes.
The format for this page was copied from Baliame's page.