Resource list (Source): Difference between revisions

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Revision as of 12:18, 23 January 2009

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A RES file accompanies a BSP file when the map uses custom content. The RES's filename is the same as the map's and the only difference is its extension which is .res. It contains something like:

"Resources" 
{ 
	"materials/materialsubfolder/material name.vmt"	"file" 
	"materials/materialsubfolder/material name.vtf"	"file" 
}
Note.pngNote:You don't have to precache the BSP, .txt, RES, AIN, or NAV file. They're already precached by the game automatically.

There's a couple of programs out there to help with this:

RESGen is a tool to create RES files for Half-Life: http://www.thezproject.org/projects.php?pid=2

BSP2RES is a tool to create RES files for Counter Strike SOURCE: http://stas.mail15.com

ResMaker: http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374

www_mapadd.exe Automatically creates a resource file when you compile for custom textures. Can upload both the map and textures to an FTP server automatically as well.: http://forums.facepunchstudios.com/showthread.php?t=227769