Talk:$ssbump: Difference between revisions
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:There is another tutorial here http://www.freewebs.com/flashsjunk/ssbumping.htm I wrote the tutorial and it discusses using 3D rendering packages (such as TrueSpace) to create ssbump textures from normal maps or 3D objects. It also explains how to use a program that I wrote that converts normal maps into SSBump maps and contains a link to the program. You can add a link to the tutorial from the $ssbump page or use information from it if you would like. --[[User:TheBestFlash|TheBestFlash]] 15:38, 18 Jan 2009 (MST) | :There is another tutorial here http://www.freewebs.com/flashsjunk/ssbumping.htm I wrote the tutorial and it discusses using 3D rendering packages (such as TrueSpace) to create ssbump textures from normal maps or 3D objects. It also explains how to use a program that I wrote that converts normal maps into SSBump maps and contains a link to the program. You can add a link to the tutorial from the $ssbump page or use information from it if you would like. --[[User:TheBestFlash|TheBestFlash]] 15:38, 18 Jan 2009 (MST) | ||
::Looked at your tut, it's fairly good, but a bit complex. I've been working on a tutorial myself, getting it easier and easier. Plus you're method doesn't properly calculate Occlusion either. Currently using Xnormal is far efficient, and only requires the use of like that program, and another to generate a Heightmap. Otherwise you can use VTF edit for all the importing and such.--[[User:MrTwoVideoCards|Gear]] 05:21, 20 January 2009 (UTC) | |||
== When could we use this? == | == When could we use this? == | ||
Revision as of 22:21, 19 January 2009
I believe this is the only "tutorial" out so far on how to make SSBump textures: http://forums.facepunchstudios.com/showthread.php?t=529746 --Wunderboy 13:31, 17 Sep 2008 (PDT)
- Tony Sergi said the tools for making ssbumps aren't fully added into the sdk yet. (On HLCoders list) asked about it a while ago. They did add the blend modulate texture article though ^.^ --JakeB 14:21, 17 Sep 2008 (PDT)
- There is another tutorial here http://www.freewebs.com/flashsjunk/ssbumping.htm I wrote the tutorial and it discusses using 3D rendering packages (such as TrueSpace) to create ssbump textures from normal maps or 3D objects. It also explains how to use a program that I wrote that converts normal maps into SSBump maps and contains a link to the program. You can add a link to the tutorial from the $ssbump page or use information from it if you would like. --TheBestFlash 15:38, 18 Jan 2009 (MST)
- Looked at your tut, it's fairly good, but a bit complex. I've been working on a tutorial myself, getting it easier and easier. Plus you're method doesn't properly calculate Occlusion either. Currently using Xnormal is far efficient, and only requires the use of like that program, and another to generate a Heightmap. Otherwise you can use VTF edit for all the importing and such.--Gear 05:21, 20 January 2009 (UTC)
When could we use this?
Can we use this on the first Source engine or only on Source 2007?
- Orange Box only, will add that. --TomEdwards 12:38, 21 Sep 2008 (PDT)
- Perfect, thanks. --Erwaitin 27 Sep 2008
Speach marks for paths
they don't have to...I don't know why we're using them in QCs. (Edit msg from TomEdwards)
- Ahh, your right actually. I was basing this of VTFEdit, whenever I don't have the speach marks it'll give an error, so I assumed it was right. :P --Craziestdan 10:51, 10 Jan 2009 (PST)