Info projecteddecal: Difference between revisions
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== Outputs == | == Outputs == | ||
*{{ | *{{O Targetname}} |
Revision as of 20:09, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.
- See also Creating Decals
- See also Infodecal}}
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- texture
- <decal>
- Distance
- <float> Distance from the origin to project the decal.
Inputs
- Activate
- Force the decal to apply itself to the world.