Phys convert: Difference between revisions
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==Outputs== | ==Outputs== | ||
*{{ | *{{O Targetname}} | ||
*'''OnConvert''' | *'''OnConvert''' | ||
:Fires after the conversion has taken place. {{activator|activator}} | :Fires after the conversion has taken place. {{activator|activator}} |
Revision as of 20:09, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.
- See also Blowout Doors - A phys_convert in use.
- See also Prop_physics_override - Should act somewhat similar to this.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- target <target_destination>
- Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
- swapmodel <target_destination>
- Model Swap Entity
Flags
- 1: Convert Asleep
Inputs
- ConvertTarget
- Converts this entity's target to a physically simulated object.
Outputs
- OnConvert
- Fires after the conversion has taken place. (!activator is the activator)