Info node link: Difference between revisions
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== Outputs == | == Outputs == | ||
* {{ | * {{O Targetname}} | ||
[[Category:AI]] | [[Category:AI]] |
Revision as of 20:06, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
A dynamic connection between two navigation nodes.
You specify the node IDs of the start and end nodes, and then you can use entity Inputs and Outputs to turn on and off the connection. This could be used to create or destroy a connection in the nodegraph because of some event in your map (a bridge being created/destroyed, etc).
- See also info_node_link_controller - manages all connections between nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- StartNode
- <node_dest> The node ID of one end of the node connection.
- EndNode
- <node_dest> The node ID of one end of the node connection.
- initialstate
- <boolean>
- AllowUse
- <target_name_or_class> An entity or a class to let through even when the node is off.
- linktype (in all games since
)
- <choices> Type of Connection
Literal Value Description 1 Ground 2 Jump 4 Fly 8 Climb
Flags
- 1 : Force human connect
- 2 : Force small_centered connect
- 4 : Force wide_human connect
- 8 : Force tiny connect
- 16 : Force wide_short connect
- 32 : Force medium permission
- 64 : Force tiny_centered connect
- 128 : Force large connect
- 256 : Force large_centered connect
Inputs
- TurnOn
- Turn the link on.
- TurnOff
- Turn the link off.