Ai ally manager: Difference between revisions
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==Outputs== | ==Outputs== | ||
*{{ | *{{O Targetname}} | ||
*'''SpawnMedicAlly''' | *'''SpawnMedicAlly''' |
Revision as of 20:06, 19 January 2009
Entity Description
Monitors the number and type of npc_citizen allies and responds accordingly. When this entity receives a Replenish input it will count the number of allies and send outputs based on how many allies are needed to match this entity's keyvalues. Also fires an output when all allies and/or all medics are dead.
- Outputs can be used for purposes aside from spawning more NPCs, if you're so inclined
- More than one ai_ally_manager can exist
- Won't count more than ten (10) allies
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- maxallies
- <integer> Maximum number of allies.
- maxmedics
- <integer> Maximum number of allies that are medics.
Inputs
- SetMaxAllies <integer>
- Set maximum number of allies
- SetMaxMedics <integer>
- Set maximum number of medic allies
- Replenish
- Replenish player allies
Outputs
- SpawnMedicAlly
- Fires to spawn a Medic Ally
- SpawnAlly0
- Fires to spawn Ally 0
- SpawnAlly1
- Fires to spawn Ally 1
- SpawnAlly2
- Fires to spawn Ally 2
- SpawnAlly3
- Fires to spawn Ally 3
- SpawnAlly4
- Fires to spawn Ally 4
- SpawnAlly5
- Fires to spawn Ally 5
- SpawnAlly6
- Fires to spawn Ally 6
- SpawnAlly7
- Fires to spawn Ally 7
- SpawnAlly8
- Fires to spawn Ally 8
- SpawnAlly9
- Fires to spawn Ally 9
- OnZeroAllies
- Fires when there are no more allies
- OnZeroMedicAllies
- Fires when there are no more medics left