Npc apcdriver: Difference between revisions
		
		
		
		
		
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
		
	
m (Robot: fixing template case.)  | 
				m (Robot: fixing template case.)  | 
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| Line 9: | Line 9: | ||
== Keyvalues ==  | == Keyvalues ==  | ||
* {{  | * {{KV VehicleDriverNPC}}  | ||
* '''drivermaxspeed'''  | * '''drivermaxspeed'''  | ||
: <float> Maxspeed (percentage of vehicle's maxspeed).  | : <float> Maxspeed (percentage of vehicle's maxspeed).  | ||
Revision as of 19:00, 19 January 2009
Entity description
The NPC used to drive an APC vehicle (prop_vehicle_apc).
This entity has no physical representation in-game, and as such does not require specific placement in relation to its APC model.
Keyvalues
- Vehicle (vehicle) <targetname>
 - Vehicle to drive.
 
- drivermaxspeed
 
- <float> Maxspeed (percentage of vehicle's maxspeed).
 
- driverminspeed
 
- <float> MinSpeed (percentage of vehicle's maxspeed).
 
Flags
BaseNPC flags 
- Wait Till Seen : [1]
 - Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
 
- Gag : [2]
 - Won't make IDLE sounds until it's angry.
 
- Fall to ground (unchecked means teleport to ground) : [4]
 
- Drop Healthkit : [8]
 - Causes this NPC to drop an item_healthvial upon dying.
 
- Efficient : [16]
 - Don't acquire enemies or avoid obstacles
 
- Wait For Script : [128]
 - Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
 
- Long Visibility/Shoot : [256]
 - By default, increases a NPC's sight range to 
6,000units and allows it to attack from anywhere within that distance. 
- Fade Corpse : [512]
 
- Think outside PVS : [1024]
 - Allows this NPC to run its regular AI outside of any player's PVS.
 
- Template NPC : [2048]
 - Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
 
- Do Alternate collision for this NPC (player avoidance) : [4096]
 
- Don't drop weapons : [8192]
 
- Ignore player push : [16384] (in all games since 
) - Entity won't give way to player.
 
- 65536 : No Rocket Attacks
 - 131072 : No Gun Attacks
 
Inputs
- StartFiring
 - Tell the driver to attack nearby enemies with the vehicle's weaponry (if any).
 
- StopFiring
 - Tell the driver to stop attacking nearby enemies with the vehicle's weaponry.
 
- GotoPathCorner <targetname>
 - Tell the driver to go to a specific path corner and continue from there.
 
- SetDriversMaxSpeed <float>
 
- Set the drivermaxspeed.
 
- SetDriversMinSpeed <float>
 
- Set the driverminspeed.
 
- StartForward
 
- Tell the driver to start driving.
 
- Stop
 
- Tell the driver to stop driving.
 
Outputs
- Template:O basenpc
 - DisableFiring <float>
 
- Disables firing from happening
 
- EnableFiring <float>
 
- Enables firing to start. Firing is enabled by default