Info projecteddecal: Difference between revisions

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m (Robot: fixing template case.)
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== Inputs ==
== Inputs ==
*{{i targetname}}
*{{I Targetname}}
*'''Activate'''
*'''Activate'''
:Force the decal to apply itself to the world.
:Force the decal to apply itself to the world.

Revision as of 19:37, 19 January 2009

Template:Wrongtitle Template:Base point

Entity description

An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.

Template:In code

Keyvalues

<decal>
  • Distance
<float> Distance from the origin to project the decal.

Inputs

  • Activate
Force the decal to apply itself to the world.

Outputs