Phys convert: Difference between revisions

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==Inputs==
==Inputs==
*{{i targetname}}
*{{I Targetname}}
*'''ConvertTarget'''
*'''ConvertTarget'''
:Converts this entity's target to a physically simulated object.
:Converts this entity's target to a physically simulated object.

Revision as of 19:36, 19 January 2009

Template:Wrongtitle Template:Base point

Entity Description

Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.

Keyvalues

Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
  • swapmodel <target_destination>
Model Swap Entity

Flags

  • 1: Convert Asleep

Inputs

  • ConvertTarget
Converts this entity's target to a physically simulated object.

Outputs

Fires after the conversion has taken place. (!activator is the activator)