Npc apcdriver: Difference between revisions

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== Flags ==
== Flags ==
* {{fl basenpc}}
* {{Fl BaseNPC}}
* 65536 : No Rocket Attacks
* 65536 : No Rocket Attacks
* 131072 : No Gun Attacks
* 131072 : No Gun Attacks

Revision as of 19:21, 19 January 2009

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Entity description

The NPC used to drive an APC vehicle (prop_vehicle_apc).

This entity has no physical representation in-game, and as such does not require specific placement in relation to its APC model.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

<float> Maxspeed (percentage of vehicle's maxspeed).
  • driverminspeed
<float> MinSpeed (percentage of vehicle's maxspeed).

Flags

BaseNPC flags 
Wait Till Seen : [1]
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag : [2]
Won't make IDLE sounds until it's angry.
Fall to ground (unchecked means teleport to ground) : [4]
Drop Healthkit : [8]
Causes this NPC to drop an item_healthvial upon dying.
Efficient : [16]
Don't acquire enemies or avoid obstacles
Wait For Script : [128]
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
Note.pngNote:This flag is disabled in Half-Life 2: Episode One Half-Life 2: Episode Two episodic for player companions, because the StartScripting input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since Source 2006)
Entity won't give way to player.
  • 65536 : No Rocket Attacks
  • 131072 : No Gun Attacks

Inputs

Set the drivermaxspeed.
  • SetDriversMinSpeed <float>
Set the driverminspeed.
  • StartForward
Tell the driver to start driving.
  • Stop
Tell the driver to stop driving.

Outputs

Disables firing from happening
  • EnableFiring <float>
Enables firing to start. Firing is enabled by default

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