Env shooter: Difference between revisions
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m (Robot: fixing template case.) |
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== Keyvalues == | == Keyvalues == | ||
*{{kv gibshooterbase}} | *{{kv gibshooterbase}} | ||
* '''{{ | * '''{{EP1 add|nogibshadows}}''' | ||
: {{boolean}} If set, shadows from gibs are disabled | : {{boolean}} If set, shadows from gibs are disabled | ||
* '''{{ | * '''{{EP1 add|gibgravityscale}}''' | ||
: <float> Gib gravity scale. This field allows you to scale gravity so that gibs fall faster, slower, or not at all.{{note|This functionality only works for point-based gibs.}} | : <float> Gib gravity scale. This field allows you to scale gravity so that gibs fall faster, slower, or not at all.{{note|This functionality only works for point-based gibs.}} | ||
Revision as of 19:19, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
An entity that shoots gibs out of its origin. These gibs can be either models or sprites.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv gibshooterbase
- nogibshadows (in all games since
)
- <boolean> If set, shadows from gibs are disabled
- gibgravityscale (in all games since
)
- <float> Gib gravity scale. This field allows you to scale gravity so that gibs fall faster, slower, or not at all.
Note:This functionality only works for point-based gibs.
Flags
- Template:Fl gibshooterbase
- 4 : strict remove after lifetime
Inputs
- GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib
.