Prop vehicle: Difference between revisions
		
		
		
		
		
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| m (revert) | m (Robot: fixing template case.) | ||
| Line 12: | Line 12: | ||
| == Flags == | == Flags == | ||
| * {{ | * {{EP1 add|1 : Always Think (Run physics every frame)}} | ||
| == Inputs == | == Inputs == | ||
Revision as of 19:19, 19 January 2009
Entity description
Vehicle model that can be driven via inputs.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
Flags
- 1 : Always Think (Run physics every frame) (in all games since  ) )
Inputs
BaseVehicle:
- Action <float>
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
- Steer <float>
- Steer the vehicle +/-1
- Throttle <float>
- Throttle +/-1
Outputs
See also
- prop_vehicle_driveable - a player drivable vehicle.
- Vehicles (modeling) - a an article on how to create a vehicle model.