Env hudhint: Difference between revisions

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(→‎Availability: Removed dead links)
m (Robot: fixing template case.)
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*'''ShowHudHint'''
*'''ShowHudHint'''
:Shows the hint message.
:Shows the hint message.
*'''{{ep1 add|HideHudHint}}'''
*'''{{EP1 add|HideHudHint}}'''
: Hides the hint message.
: Hides the hint message.



Revision as of 19:19, 19 January 2009

Template:Wrongtitle Template:Base point

Entity description

An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.

Warning.pngWarning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".

Availability

Template:In game Template:Game-base In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.

Keyvalues

<string> This should be set to match the desired HUD hint entry in the hl2\resource\valve_english.txt file packed within the Steam/SteamApps/source engine.gcf file.

Inputs

  • ShowHudHint
Shows the hint message.
  • HideHudHint (in all games since Half-Life 2: Episode One)
Hides the hint message.

Outputs

See also

  • env_message - A similar entity that displays other predefined messages on the screen.