Template:KV BaseNPC: Difference between revisions

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m (added help links to key names)
m (Robot: fixing template case.)
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| 3 || Waiting for input, ignore PVS
| 3 || Waiting for input, ignore PVS
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| {{ep1 add|4}} || {{ep1 add|Auto PVS}}
| {{EP1 add|4}} || {{EP1 add|Auto PVS}}
|-
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| {{ep1 add|5}} || {{ep1 add|Auto PVS after PVS}}
| {{EP1 add|5}} || {{EP1 add|Auto PVS after PVS}}
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Revision as of 19:18, 19 January 2009

Template:Kv targetname

<boolean> Disable Recieving Shadows
  • target
<target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning.
<string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other.
<string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
<boolean> Limits NPC to using specified hint group for navigation requests, but does not limit local navigation.
  • sleepstate
<choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'.
Literal value Description
0 None
1 Waiting for threat
2 Waiting for PVS
3 Waiting for input, ignore PVS
(in all games since Half-Life 2: Episode One) Auto PVS (in all games since Half-Life 2: Episode One)
(in all games since Half-Life 2: Episode One) Auto PVS after PVS (in all games since Half-Life 2: Episode One)
  • wakeradius
<float> Auto-wake if player within this distance
<boolean> Wake all of the NPCs squadmates if the NPC is woken
  • physdamagescale
<float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.