Template:KV BaseNPC: Difference between revisions
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m (added help links to key names) |
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| 3 || Waiting for input, ignore PVS | | 3 || Waiting for input, ignore PVS | ||
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| {{ | | {{EP1 add|4}} || {{EP1 add|Auto PVS}} | ||
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| {{ | | {{EP1 add|5}} || {{EP1 add|Auto PVS after PVS}} | ||
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Revision as of 19:18, 19 January 2009
- Template:Kv angles
- Template:Kv renderfields
- disablereceiveshadows
- <boolean> Disable Recieving Shadows
- target
- <target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning.
- <string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other.
- <string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
- <boolean> Limits NPC to using specified hint group for navigation requests, but does not limit local navigation.
- sleepstate
- <choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'.
Literal value Description 0 None 1 Waiting for threat 2 Waiting for PVS 3 Waiting for input, ignore PVS 4 (in all games since )
Auto PVS (in all games since )
5 (in all games since )
Auto PVS after PVS (in all games since )
- wakeradius
- <float> Auto-wake if player within this distance
- <boolean> Wake all of the NPCs squadmates if the NPC is woken
- physdamagescale
- <float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.