Patch: Difference between revisions

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;<code>include</code>
;<code>include</code>
:The base material from which to inherit. Can be anything.
:The base material from which to inherit.
:{{note|The ''complete'' path is required, including <code>materials\</code> and <code>.vmt</code>.}}
;<code>insert</code>
;<code>insert</code>
:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <code>}</code>. If you pass one that already exists it will override the original.
:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <code>}</code>. Those that already exist are overridden.
:{{tip|<code><parameter> ""</code> can be used to remove an established value.}}
:{{tip|<code><parameter> ""</code> can be used to remove an established value.}}


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  }
  }
  }
  }
{{note|<code>include</code> requires the complete path to the base material, including the <code>materials\</code> folder and <code>.vmt</code> extension.}}


[[Category:List of Shaders]]
[[Category:List of Shaders]]

Revision as of 08:33, 31 December 2008

Patch is a special shader that allows materials to inherit from each other. This is achieved with two commands:

include
The base material from which to inherit.
Note.pngNote:The complete path is required, including materials\ and .vmt.
insert
The parameters to add, inside { and }. Those that already exist are overridden.
Tip.pngTip:<parameter> "" can be used to remove an established value.

Patch's only limitation is that it cannot change a material's shader.

Example

patch
{
	include materials\models\infected\common\common_infected_shared.vmt
	insert
	{
		$basetexture models\infected\common\military_national_guard\common_military_upper_01
	}
}