Weapon ammo spawn: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
Note:Ammo and count is usually unspecified for ammo spawnpoints.
Note:If a model is not used there will be an error model but it is still usable in game.
(Added Outputs) |
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== Keyvalues == | == Keyvalues == | ||
{{kv weapon l4d}} | {{kv weapon l4d}} | ||
{{note|Ammo and count is usually unspecified for ammo spawnpoints.}} | {{note|Ammo and count is usually unspecified for ammo spawnpoints.}} | ||
* '''model''' | |||
:<studio> World Model (Maximum string length: 128) | |||
{{note|If a model is not used there will be an error model but it is still usable in game.}} | |||
== Flags == | == Flags == | ||
{{fl weapon l4d}} | {{fl weapon l4d}} | ||
[[Category:Left 4 Dead Entities]] | [[Category:Left 4 Dead Entities]] |
Revision as of 23:10, 29 November 2008

Entity description
A possible spawnpoint for ammo restock in Left 4 Dead.
Outputs
- OnPlayerTouch
- Fires an Output when Player touches the ammo stock.
- OnCacheInteraction
- Fires an Output when the Player uses the ammo stock.
- OnIgnite
- Fires an Output when the ammo stock is on fire.
- OnKilled
- Fires an Output when it gets removed.
Keyvalues

- model
- <studio> World Model (Maximum string length: 128)

Flags
- Enable Physics : [1]
- Must Exist : [2]