Weapon hegrenade: Difference between revisions

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m (→‎Availability: It's in the CSS entities category already, anyway just fixing the internal link.)
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==Availability==
==Availability==
This point entity is exclusive to [[counterstrike source]].
This point entity is exclusive to [[Counter-Strike: Source]].
 
== Entity Description ==
== Entity Description ==
Place a He Grenade in the map.
Place a He Grenade in the map.

Revision as of 08:03, 19 December 2008

Template:Wrongtitle

Availability

This point entity is exclusive to Counter-Strike: Source.

Entity Description

Place a He Grenade in the map.

Keyvalues

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.