Talk:VTA: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
 
Line 5: Line 5:
:: [[flex]] ? --[[User:Beeswax|Beeswax]] 15:17, 5 Apr 2008 (PDT)
:: [[flex]] ? --[[User:Beeswax|Beeswax]] 15:17, 5 Apr 2008 (PDT)
::: I think he's refering to facial flex controllers. Those are defined in the QC file and not the VTA. --[[User:Wunderboy|Wunderboy]] 08:27, 6 Apr 2008 (PDT)
::: I think he's refering to facial flex controllers. Those are defined in the QC file and not the VTA. --[[User:Wunderboy|Wunderboy]] 08:27, 6 Apr 2008 (PDT)
:::: Aha! [[$model (QC)#flexcontroller]]. At least that's where it is at the moment ... any better ideas most welcome. --[[User:Beeswax|Beeswax]] 22:27, 6 Apr 2008 (PDT)

Latest revision as of 22:27, 6 April 2008

File Extension

I believe VTA stands for "Vertex Animation" as effectively thats what the file contains - a list of vertices and where to morph/move them too over time. --Wunderboy 13:58, 5 Apr 2008 (PDT)

Thanks - LOL I wouldn't have got that one! :) --Beeswax 15:17, 5 Apr 2008 (PDT)
i.e. flex? --TomEdwards 14:37, 5 Apr 2008 (PDT)
flex ? --Beeswax 15:17, 5 Apr 2008 (PDT)
I think he's refering to facial flex controllers. Those are defined in the QC file and not the VTA. --Wunderboy 08:27, 6 Apr 2008 (PDT)
Aha! $model (QC)#flexcontroller. At least that's where it is at the moment ... any better ideas most welcome. --Beeswax 22:27, 6 Apr 2008 (PDT)