Talk:Env fog controller: Difference between revisions
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== Problems with far Z == | == Problems with far Z == | ||
Is anybody else experiencing issues with Far Z and fog rendering lately? For some reason, fog isn't rendered on top of the Far Z clipping plane, causing a large gap to be shown instead. I've experimented with Far Z and fog distance settings, and nothing seems to fix it. 3D skybox fog still seems to work. [[User:Solokiller|Solokiller]] 09:57, 15 Jan 2008 (PST) | Is anybody else experiencing issues with Far Z and fog rendering lately? For some reason, fog isn't rendered on top of the Far Z clipping plane, causing a large gap to be shown instead. I've experimented with Far Z and fog distance settings, and nothing seems to fix it. 3D skybox fog still seems to work. [[User:Solokiller|Solokiller]] 09:57, 15 Jan 2008 (PST) | ||
== Do the Lerp inputs work? == | |||
I'm assuming you set the values via inputs first, and then trigger the "StartFogTransition" input? I can't get it working in Ep2. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 17:54, 3 Aug 2008 (PDT) |
Revision as of 17:54, 3 August 2008
Problems with far Z
Is anybody else experiencing issues with Far Z and fog rendering lately? For some reason, fog isn't rendered on top of the Far Z clipping plane, causing a large gap to be shown instead. I've experimented with Far Z and fog distance settings, and nothing seems to fix it. 3D skybox fog still seems to work. Solokiller 09:57, 15 Jan 2008 (PST)
Do the Lerp inputs work?
I'm assuming you set the values via inputs first, and then trigger the "StartFogTransition" input? I can't get it working in Ep2. --Campaignjunkie (talk) 17:54, 3 Aug 2008 (PDT)