User:Karrus: Difference between revisions

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(removed reskin section/added second w.i.p. info)
m (updated tool texture section with new wall measurement textures)
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== About Me ==
== About Me ==


I'm still a bit in the post-newbish area of Source mapping, as I'm just now starting to grasp the complex workings of Hammer.
Well, I figured I was out of the newbish stage when I started testing out a logic_timer being tied to a case and compair.


== Contact Details ==
== Contact Details ==
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== New Tool Textures For Hammer ==
== New Wall Measurement & Tool Textures For Hammer ==


I made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as [http://developer.valvesoftware.com/wiki/Func_precipitation func precipitation], [http://developer.valvesoftware.com/wiki/Func_illusionary func_illusionary],[http://developer.valvesoftware.com/wiki/Trigger_wind triggerwind], [http://developer.valvesoftware.com/wiki/Func_dustmotes func_dustmotes], and perhaps any other use one might find for them.
I made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as [http://developer.valvesoftware.com/wiki/Func_precipitation func precipitation], [http://developer.valvesoftware.com/wiki/Func_illusionary func_illusionary],[http://developer.valvesoftware.com/wiki/Trigger_wind triggerwind], [http://developer.valvesoftware.com/wiki/Func_dustmotes func_dustmotes], and perhaps any other use one might find for them.


*I've reuploaded the tool textures with two new wall measurement textures. These are for size 96 and 112 unit walls. Don't ask me what the point was of doing this, I just wanted a wall measurement besides the 128 unit texture which would also show the player's height. And as you can see, they *are* scaled correctly. If it turns out that this was already done by Valve, I certanily never found it.


'''[http://files.filefront.com/new+toolsrar/;9234880;/fileinfo.html New Hammer Tool Textures]
 
'''[[Image:New_tools.jpg|thumb|left|150px|New Tools Screen]]''' <br>
'''[http://files.filefront.com/new+dev+and+tool+texturesrar/;9556770;/fileinfo.html New Tool & Wall Textures]
'''[[Image:New_tools.jpg|thumb|left|150px|New Tools]]''' '''[[Image:New dev textures.jpg|thumb|left|150px|New Wall Measurements]]'''


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== My W.I.P. ==
== My W.I.P. ==
Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub [http://en.wikipedia.org/wiki/Amnesia_(nightclub) Amnesia] in Ibiza
Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub [http://en.wikipedia.org/wiki/Amnesia_(nightclub) Amnesia] on an island off the coast of Spain.


Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:
Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:
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== Chernobyl, need I say more? Of course ==
== Chernobyl, need I say more? Of course ==


One problem I have with mapping, is getting board of the same map over time. So I'm taking a short break from it, and have started work on a grand Chernobyl map based on the Power Plant and the surrounding areas(roads, buildings and all), and not so much on Stalker's design(the big wacky emitters shooting lightning into space etc...).  
Taking a short break from dance club mania, I have started on a grand Chernobyl map based on the Power Plant and the surrounding areas(roads, buildings and all), and not so much on Stalker's design(the big wacky emitters shooting lightning into space etc...).  


Like Stalker however, it will be a free roaming map, building access and trinket control possibly included, along with a slightly faster ep2 car. To be able to scale it to accuritly match the actual size of it, I made 1 big texture from combined screenshots and used it in Hammer. While using videos such as one on [http://pripyat.com/ Pripyat's main website] which was made by the BBC back in 1996, I'll hopefully be able to make a near realistic setting that one might find at the actual location.
Like Stalker however, it will be a free roaming map, building access and trinket control possibly included, along with a slightly faster ep2 car. To be able to scale it to accuritly match the actual size of it, I made 1 big texture from combined screenshots and used it in Hammer. While using videos such as one on [http://pripyat.com/ Pripyat's main website] which was made by the BBC back in 1996, I'll hopefully be able to make a near realistic setting that one might find at the actual location.

Revision as of 03:45, 2 February 2008

LEAVE A NEW MESSAGE

About Me

Well, I figured I was out of the newbish stage when I started testing out a logic_timer being tied to a case and compair.

Contact Details

SteamID: Karrus

Places I'm know to be at

Xenobase.com(Admin for a Neo-TF Server)

Here obviously

Interlopers

I'll add more later


New Wall Measurement & Tool Textures For Hammer

I made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as func precipitation, func_illusionary,triggerwind, func_dustmotes, and perhaps any other use one might find for them.

  • I've reuploaded the tool textures with two new wall measurement textures. These are for size 96 and 112 unit walls. Don't ask me what the point was of doing this, I just wanted a wall measurement besides the 128 unit texture which would also show the player's height. And as you can see, they *are* scaled correctly. If it turns out that this was already done by Valve, I certanily never found it.


New Tool & Wall Textures

New Tools
New Wall Measurements









My W.I.P.

Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub Amnesia on an island off the coast of Spain.

Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:

Concept Shot
Dev Shot
DJ Booth







Chernobyl, need I say more? Of course

Taking a short break from dance club mania, I have started on a grand Chernobyl map based on the Power Plant and the surrounding areas(roads, buildings and all), and not so much on Stalker's design(the big wacky emitters shooting lightning into space etc...).

Like Stalker however, it will be a free roaming map, building access and trinket control possibly included, along with a slightly faster ep2 car. To be able to scale it to accuritly match the actual size of it, I made 1 big texture from combined screenshots and used it in Hammer. While using videos such as one on Pripyat's main website which was made by the BBC back in 1996, I'll hopefully be able to make a near realistic setting that one might find at the actual location.


In the pic on the left, you'll notice a little black spec on the corner of the plant, that would be Alyx. On the right is an overview of the texture I'm using to scale the design correctly.