Talk:Item teamflag: Difference between revisions
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:I think it requires different entity's or something along the lines of that. After all its just the beta!--[[User:MrTwoVideoCards|Gear]] 19:49, 27 Sep 2007 (PDT) | :I think it requires different entity's or something along the lines of that. After all its just the beta!--[[User:MrTwoVideoCards|Gear]] 19:49, 27 Sep 2007 (PDT) | ||
::I don't really get how King of the Hill and a flag are related... I'd do it with a capture point with instant capture timer. --[[User:Baliame|Baliame]] 15:19, 28 Sep 2007 (CET) | ::I don't really get how King of the Hill and a flag are related... I'd do it with a capture point with instant capture timer. --[[User:Baliame|Baliame]] 15:19, 28 Sep 2007 (CET) | ||
:I tried doing something like KOTH, (more like keep-away) using a system of entities and OnUser outputs on players. Unfortunately, it seems that item_teamflag does not recognize that the person who picks it up or drops it is an !activator. --[[User:4-Legged Tumor|4LT]] 04:25, 26 Jun 2008 (PDT) |
Revision as of 04:25, 26 June 2008
hmm, says theres king of the hill mode, i just tried it but doesn't work for me..anything else i gotta add? or is it just not supported? --Frostbite 19:31, 27 Sep 2007 (PDT)
- I think it requires different entity's or something along the lines of that. After all its just the beta!--Gear 19:49, 27 Sep 2007 (PDT)
- I don't really get how King of the Hill and a flag are related... I'd do it with a capture point with instant capture timer. --Baliame 15:19, 28 Sep 2007 (CET)
- I tried doing something like KOTH, (more like keep-away) using a system of entities and OnUser outputs on players. Unfortunately, it seems that item_teamflag does not recognize that the person who picks it up or drops it is an !activator. --4LT 04:25, 26 Jun 2008 (PDT)