Game round win: Difference between revisions
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: <[[boolean]]> Force the map to reset during the force respawn after the round is over | : <[[boolean]]> Force the map to reset during the force respawn after the round is over | ||
* '''switch_teams''' | * '''switch_teams''' | ||
: <boolean> Switch the teams when the game is going to be reset. | : <[[boolean]]> Switch the teams when the game is going to be reset. | ||
<!--==Flags== | <!--==Flags== | ||
This entity doesn't have any flags. | This entity doesn't have any flags. | ||
--> | --> | ||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} |
Revision as of 09:32, 27 September 2007
Entity Description
Tells the game rules that the round has either been won (if a team is assigned) or enter Sudden Death mode (if no team is assigned).
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Template:Kv targetname
- Template:Kv tfteam
- force_map_reset
- <boolean> Force the map to reset during the force respawn after the round is over
- switch_teams
- <boolean> Switch the teams when the game is going to be reset.
Inputs
- Template:I targetname
- SetTeam
- <integer> Changes the entity's team (this is used to determine which team has won the round (0 = none, 2 = red, 3 = blu).
- RoundWin
- Tell the game rules the round is over.
Outputs
- Template:O targetname
- OnRoundWin
- Sent when the entity tells the game rules the round is over.