$ssbump: Difference between revisions
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Tip:Self-shadowed normal mapping is actually faster than the standard method!
Craziestdan (talk | contribs) (paths have speach marks :P) |
TomEdwards (talk | contribs) (they don't have to...I don't know why we're using them in QCs.) |
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Line 11: | Line 11: | ||
LightmappedGeneric | LightmappedGeneric | ||
{ | { | ||
$basetexture | $basetexture nature/rockwall_cave02a | ||
$surfaceprop concrete | $surfaceprop concrete | ||
$bumpmap | $bumpmap nature/rockwall_cave_02a_height-ssbump | ||
'''$ssbump''' 1 | '''$ssbump''' 1 | ||
} | } |
Revision as of 04:05, 10 January 2009
$ssbump is a boolean material parameter that flags a $bumpmap as being self-shadowing. It is only supported with LightmappedGeneric
and requires the Orange Box.
You can read more about the technology behind it in this paper.

Example
LightmappedGeneric { $basetexture nature/rockwall_cave02a $surfaceprop concrete $bumpmap nature/rockwall_cave_02a_height-ssbump $ssbump 1 }
Creating self-shadowing bump maps
It's currently only possible to create ssbumps manually, since height2ssbump
has yet to be released. Nevertheless, here are the command line parameters it will support:
- <path/filename>
- The source heightmap (TGA format).
- -r <int>
- Set the number of 'rays' (default 250). More rays take more time.
- -f <int>
- Set smoothing filter radius (default 10; 0 disables).
- -n
- Generate a conventional normal map.
- -A
- Generate ambient occlusion in the alpha channel.
- -D
- Write out filtered result as
filtered.tga
.