The Ship Single Player: Starting your Mod: Difference between revisions
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Note:For the sake of this article,
Note:For the sake of this article,
Note:For the sake of this article,
Note:You do not need to run the batch file to start up the Source SDK for your mod, since it does not rely on the invalid gameinfo.txt file.
Warning:When you release your mod, be sure to leave all of the packaged files in the
Warning:You may have to change the directory names to fit your folder hierarchy.
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After downloading [[The Ship SDK]], download [http://files.filefront.com/The_Ship_SP_Mod_Template/;6293478;;/fileinfo.html The Ship Single Player Mod Template] and extract its contents to <code>..\Steam\SteamApps\SourceMods</code>. | After downloading [[The Ship SDK]], download [http://files.filefront.com/The_Ship_SP_Mod_Template/;6293478;;/fileinfo.html The Ship Single Player Mod Template] and extract its contents to <code>..\Steam\SteamApps\SourceMods</code>. | ||
{{note|You do not need to run the batch file to start up the Source SDK for your mod, since it does not rely on the invalid [[gameinfo.txt]] file.}} | {{note|You do not need to run the batch file to start up the Source SDK for your mod, since it does not rely on the invalid [[gameinfo.txt]] file.}} | ||
{{warning|When you release your mod, be sure to leave all of the packaged files in the <code>scripts</code> directory | {{warning|When you release your mod, be sure to leave all of the packaged files in the <code>scripts</code> directory intact, or it will crash.}} | ||
==Mod Setup== | ==Mod Setup== | ||
#Rename the mod's directory from ship_sp_mod to MODDIR. | #Rename the mod's directory from ship_sp_mod to MODDIR. | ||
Revision as of 01:25, 3 April 2007
MODDIR represents your mod's directory name.MODTITLE represents your mod's game key set in gameinfo.txt.<username> represents your username.After downloading The Ship SDK, download The Ship Single Player Mod Template and extract its contents to ..\Steam\SteamApps\SourceMods.
scripts directory intact, or it will crash.Mod Setup
- Rename the mod's directory from ship_sp_mod to MODDIR.
- Navigate to
..\MODDIR\resourceand renameship_sp_mod_english.txttoMODDIR_english.txt. - Open
resource\MODDIR_english.txtand replaceship_sp_mod_Chapter1_TitlewithMODDIR_Chapter1_Title(This serves as an example for chapter titles). - If you'd like to include credits in your mod, modify
scripts\credits.txtto your liking and deleteresource/GameMenu.res; otherwise, deletescripts\credits.txt. Now, opengameinfo.txtand make changes to the top few lines of the file.
GameConfig
Open ..\Steam\SteamApps\<username>\sourcesdk\bin\GameConfig.txt and do the following:
Before
} "SDKVersion" "2"
Add
"MODTITLE"
{
"GameDir" "c:\program files\steam\steamapps\SourceMods\MODDIR"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\The_Ship_SP.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\<username>\the ship single player\ship.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_deathmatch"
"BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\cstbsp-ts.exe"
"Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\cstvis-ts.exe"
"Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\cstrad-ts.exe"
"GameExeDir" "c:\program files\steam\steamapps\<username>\the ship single player"
"MapDir" "c:\program files\steam\steamapps\<username>\the ship single player\sourcesdk_content\ship\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\SourceMods\MODDIR\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}