Button keypad: Difference between revisions
		
		
		
		
		
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 Tip:By changing the sound of the
Tip:By changing the sound of the 
		
	
| LetocOtatr (talk | contribs)  (viacounolip) | m (Reverted edit of LetocOtatr, changed back to last version by MrThompson) | ||
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Revision as of 10:22, 27 March 2008
button_keypad is a prefab located in the Prefabs HL2 folder, containing a keypad setup.
This prefab is comprised of two entities
- A prop_dynamic using the models/props_lab/keypad.mdlmodel.
- A func_button.
When pressed, the func_button is configured to make a specific sound and make the model briefly display "*ERROR*" message on the readout portion of skin.
 Tip:By changing the sound of the
Tip:By changing the sound of the func_button, adjusting the skin property to be switched to "1" instead of "2", and adding an output to another entity, you can easily have the keypad grant access to something instead.