Func brush: Difference between revisions

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m (→‎Keyvalues: InputFilter is used solely by uncharted entity named trigger_brush)
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==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
* {{i renderfields}}
* {{i parentname}}
* {{i parentname}}
* {{i shadow}}
* {{i shadow}}
* {{i enabledisable}}
* {{i enabledisable}}
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
[[Category:Entities]]
[[Category:Entities]]

Revision as of 21:21, 25 September 2005

Template:Wrongtitle

Entity Description

An brush built entity with various features. Use this instead of func_wall & func_illusionary

Keyvalues

<float> The minimum level of ambient light that hits this brush.
  • Solidity
<choices> Used to control the solidity/collision of these brushes.
Literal Value Description
0 Toggle
1 Never Solid
2 Always Solid
  • solidbsp
<boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.

Flags

  • 2 : Ignore player +USE

Inputs

Outputs