Func brush: Difference between revisions

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m (→‎Keyvalues: InputFilter is used solely by uncharted entity named trigger_brush)
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* {{kv renderfields}}
* {{kv renderfields}}
* {{kv global}}
* {{kv global}}
* {{kv inputfilter}}
* {{kv enabledisable}}
* {{kv enabledisable}}
* {{kv shadow}}
* {{kv shadow}}
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| 2 || Always Solid
| 2 || Always Solid
|}
|}
* '''excludednpc'''
: <classname> If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
* '''solidbsp'''
* '''solidbsp'''
: {{boolean}} Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
: {{boolean}} Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
==Flags==
==Flags==
* 2 : Ignore player +USE
* 2 : Ignore player +USE

Revision as of 21:21, 25 September 2005

Template:Wrongtitle

Entity Description

An brush built entity with various features. Use this instead of func_wall & func_illusionary

Keyvalues

<float> The minimum level of ambient light that hits this brush.
  • Solidity
<choices> Used to control the solidity/collision of these brushes.
Literal Value Description
0 Toggle
1 Never Solid
2 Always Solid
  • solidbsp
<boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.

Flags

  • 2 : Ignore player +USE

Inputs

Outputs