$attachment: Difference between revisions
		
		
		
		
		
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|  (cleanup - please check diff to ensure accuracy) | TomEdwards (talk | contribs)   (cleanup) | ||
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| '''<code>$attachment</code>''' is a QC command that defines a location on a model. Attachments are identified by their name, and can be either relative to the model's origin or [[parent]]ed to a [[bone]]. | |||
| See also [[Attachments]]. | |||
| == Syntax == | == Syntax == | ||
|   $attachment  |   $attachment <[[string]]|name> <string|parent bone> <[[Vector]]|offset> [absolute] [rigid] [rotate <[[angle]]|orientation>] | ||
| The optional commands are: | |||
| ; <code>absolute</code> | |||
| : Parented to the model's origin. The offset is still relative to the given parent bone, however! | |||
| ; <code>rigid</code> | |||
| : Declares that the bone this attachment is parented to will not move, allowing Studiomdl to optimise it out. Used to convert bones created in a modelling package into attachments. | |||
| ; <code>rotate</code> | |||
| : Rotates the attachment, in degrees, relative to its parent bone / the origin. | |||
| : {{todo|There is some weirdness in how the value is interpreted by Studiomdl.}} | |||
| == Examples == | |||
| Relative to bone: | |||
|   $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 |   $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 | ||
| [[Category:QC Commands|attachment]] | Relative to origin (no bone name required): | ||
|  $attachment "nozzle" "" 0 4.8 0 absolute | |||
| [[Category:QC Commands|attachment]] | |||
Revision as of 12:11, 18 October 2009
$attachment is a QC command that defines a location on a model. Attachments are identified by their name, and can be either relative to the model's origin or parented to a bone.
See also Attachments.
Syntax
$attachment <string|name> <string|parent bone> <Vector|offset> [absolute] [rigid] [rotate <angle|orientation>]
The optional commands are:
- absolute
- Parented to the model's origin. The offset is still relative to the given parent bone, however!
- rigid
- Declares that the bone this attachment is parented to will not move, allowing Studiomdl to optimise it out. Used to convert bones created in a modelling package into attachments.
- rotate
- Rotates the attachment, in degrees, relative to its parent bone / the origin.
- Todo: There is some weirdness in how the value is interpreted by Studiomdl.
Examples
Relative to bone:
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
Relative to origin (no bone name required):
$attachment "nozzle" "" 0 4.8 0 absolute