NAV (file format): Difference between revisions
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[[Category:Glossary]][[Category:Level Design]][[Category:AI]] | [[Category:Glossary]][[Category:Level Design]][[Category:AI]] | ||
A '''NAV''' file is a [[Navigation Meshes|'''Nav'''igation Mesh]] file for Counter-Strike: Source [[ | A '''NAV''' file is a [[Navigation Meshes|'''Nav'''igation Mesh]] file for [[Counter-Strike: Source]] [[bots]], [[Left 4 Dead]] bots, [[Left 4 Dead 2]] bots and [[Team Fortress 2]] bots and NPCs. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with [[sv_cheats]] enabled. NAV creation is an open-source task available in the SDK. If one were to implement their bots, it would be easier because NAV creation is already supplied. | ||
The difference between an [[AIN]] and a '''NAV''' file is that an '''AIN''' file is mainly used for [[NPC]] navigation. | The difference between an [[AIN]] and a '''NAV''' file is that an '''AIN''' file is mainly used for [[NPC]] navigation. |
Revision as of 00:16, 7 July 2011
A NAV file is a Navigation Mesh file for Counter-Strike: Source bots, Left 4 Dead bots, Left 4 Dead 2 bots and Team Fortress 2 bots and NPCs. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with sv_cheats enabled. NAV creation is an open-source task available in the SDK. If one were to implement their bots, it would be easier because NAV creation is already supplied.
The difference between an AIN and a NAV file is that an AIN file is mainly used for NPC navigation.