Category:Optimisation Brush Entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
(Blanked the page)
Line 1: Line 1:
'''Optimisation Brush Entities''' use brush geometry to define volumes or spaces where special optimisation effects can be implemented.
 
* Optimisation Brushes are [[NotSolid]] and usually not Visible in game.
* Use the [[Template:optim_brush]] to include entities in this category.
[[category:Brush Entities]]

Revision as of 16:30, 28 July 2011

This category currently contains no pages or media.