Info projecteddecal: Difference between revisions
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m (Robot: fixing template case.) |
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== Inputs == | == Inputs == | ||
*{{ | *{{I Targetname}} | ||
*'''Activate''' | *'''Activate''' | ||
:Force the decal to apply itself to the world. | :Force the decal to apply itself to the world. |
Revision as of 19:37, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.
- See also Creating Decals
- See also Infodecal}}
Keyvalues
- <decal>
- Distance
- <float> Distance from the origin to project the decal.
Inputs
- Activate
- Force the decal to apply itself to the world.