Env embers: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Robot: fixing template case.)
Line 37: Line 37:
==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
* {{i parentname}}
* {{I Parentname}}


==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}

Revision as of 19:30, 19 January 2009

Template:Wrongtitle Template:Base brush

Entity Description

An entity used to create a volume in which to spawn fire embers.

Keyvalues

<choices> Ember type
Literal Value Description
0 Normal
1 Smooth Fade
2 Pulled
  • density
<integer> Density (particles per second)
  • lifetime
<integer> Particle Lifetime (seconds)
  • speed
<integer> Particle Speed (units per second)
  • rendercolor
#000000 Ember Color

Flags

  • 1 : Start On
  • 2 : Toggle

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs